A few days ago, the blog Opposable Bravo published an article entitled, In the game, everything is incredible, but nobody is happy. The thrust of the article is that the discussion of the modern games focuses almost exclusively of defects, which are often out of proportion.
Every game is too short, even if we never finish the games we play. Each game is too expensive, even if we demand ever more levels of interaction, fidelity graphics, and length. The same people who say every game was 80 hours and a masterpiece 10 years ago are 10 years away from that today was the golden age once they have distance necessary to scrub the bad games from memory.
Today, the gaming site Rock, Paper, Shotgun offers a counterpoint, saying that video games require active criticism of the industry for improvement.
It is incredible, and sometimes people are happy. That’s how it always will be. And we should probably do more of it, and then try to do better.